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ByteDance

LatentSync

Used in the mock's 'Talking head' workflow (latentsync_v1). 14 credits per clip, about Minutes per clip per run. Sample price.

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LatentSync spec
StatusBeta
TypeLip sync
Version1.6
Durationsno limit stated
Resolutions512px face crop
AudioNo audio track
LicenceCode Apache-2.0; weights OpenRAIL++
Where it runsMilvey GPUs. The run queues if the pool is full.
Typical timeMinutes per clip
Price14 cr per clip

Prices and times are samples.

A 1,000 cr pack buys

71 clipssample

At 14 cr per clip. Credit prices

  • Diffusion lip-sync on existing video
  • 512 px face output
  • Open weights

LatentSync runs on Milvey GPUs.

Open models run on Milvey GPUs, and the price follows that GPU time. If the pool is full, the run waits in a queue until capacity returns. It never moves to a paid API. If the run can’t be delivered, the hold is released and you pay 0 cr.

How failed runs are charged
  1. Milvey GPU poolMinutes per clip

No LatentSync sample is hosted here yet

Sources and licences

Samples on this site are the makers’ own published outputs, each credited with its source. ByteDance has none listed here so far. Outputs made on Milvey will be added as the beta runs.

Licence: Code Apache-2.0; weights OpenRAIL++

Conditions apply

Commercial allowed with RAIL use restrictions.

Conditions are summarised from the licence. They are not legal advice, so check the source before client work.

Known unknowns

Nothing flagged for this model.

Sources for specs and licence

  • huggingface.co/ByteDance/LatentSync-1.6
  • raw.githubusercontent.com/bytedance/LatentSync/main/LICENSE

Other lip sync models

ByteDance

OmniHuman140 cr

audio=true: input audio carried into output.

1-5 min · 2 routes · audio

per 5 s

Sync Labs

Sync Lipsync 265 cr

Hedra Character-3 not verified.

1-5 min · 2 routes

per 5 s

Try LatentSync with 150 free credits.

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LatentSync · Milvey